AI Insights · Timothy · July 2023
Top 5 Shoot'em Up Games in Central America: Q2 2023 Performance
Discover the performance trends of the top 5 Shoot'em Up games in Central America for Q2 2023, including metrics on downloads, revenue, and active users.
In Q2 2023, the Shoot'em Up games category in Central America showcased impressive metrics across downloads, revenue, and active user trends. Here’s a detailed look at the top 5 games in this category: Azur Lane, Mighty DOOM, Survivor!.io, SSSnaker, and Contra Returns. The data provided by Sensor Tower reveals their performance nuances.
Azur Lane from YOSTAR LIMITED saw a significant fluctuation in its weekly revenue, peaking at approximately $17K in late May. The game also experienced a notable spike in weekly downloads, reaching 1.7K in early June. Active users ranged from 12.5K to 17.6K throughout the quarter.
Mighty DOOM by Bethesda had a strong start with weekly downloads peaking at 151K in late March, but this number gradually decreased to around 14K by the end of June. The game’s revenue peaked at $17K in late March and saw a steady decline to approximately $2.6K by mid-June. Active users, however, showed a positive trend, rising from 219K in late March to over 400K by the end of June.
Survivor!.io, published by HABBY, maintained a fairly consistent weekly download rate, peaking at 21.7K in mid-June. The game's revenue showed a gradual increase, ending the quarter at roughly $7.9K. Active users saw a steady rise, moving from 115K in late March to 128K by the end of June.
SSSnaker, another title by HABBY, experienced a decline in weekly downloads from 13.3K in late March to just 707 by the end of June. Revenue trends were fluctuating, peaking at around $5.4K in late April. The game’s active user count also showed a downward trend, dropping from 31K in late March to around 16K by the end of June.
Contra Returns by Level Infinite had a more modest performance. Weekly downloads were relatively low, with a peak of 156 in mid-June. Revenue fluctuated, peaking at approximately $5.7K in late May. Active users declined steadily from 1.5K in late March to just over 300 by the end of June.
For more detailed insights and data analysis on these top-performing Shoot'em Up games, visit Sensor Tower.